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Spirit Commands




The list of Spirit Commands available in each Super Robot Wars game varies, usually based on that game's mechanics. For example, Super Robot Wars Alpha 3 , which features Macross 7 , has a Spirit Command devoted to Song Energy, an important plot element of that show.

Additionally, the Spirit Point cost of some Commands can be variable. While some games in the series feature fixed point costs, others have variable costs based off of factors such as personality traits.


Offensive Spirit Commands


Battle Cry (士気, ''Kiryou''): Causes the user's next attack to be a guaranteed Critical Hit; does not stack with the effects of Hot Blood and Soul. Duration: One attack.

Hot Blood (熱血, ''Nekketsu''): Causes the user's next attack to deal 200% damage. Hot blood is an important element of Super Robot Anime , representing the characters' passion to win and succeed no matter what. Despite this, Hot Blood is given to a fair number of characters both Super and Real. Duration: One attack.

Soul (魂, ''Tamashii''): Causes the user's next attack to deal 250% normal damage. Duration: One attack.


Defensive Spirit Commands


Invincible (不屈, ''Fukutsu''): The next successful attack against the user will do no more than 10 damage. Typically given to Super Robot pilots. Duration: Next succeeful enemy attack against user.

Iron Wall (鉄壁, ''Tetsuheki''): All damage taken by the user is reduced by 75%. Usually given to Super Robot pilots. Duration: One turn.


Accuracy/Evasion Spirit Commands


Concentrate (集中, ''Shuchu''): The user gains a 30% bonus to Accuracy and Evasion for the next turn. This Command is considered a staple of Real Robot pilots. Duration: One turn.

Disturbance (かく乱, ''Kakuran''): Lowers the accuracy of all enemy units by 50%. Duration: One turn.

Flash (ひらめき, ''Hirameki''): The next enemy attack that would normally hit the user is automatically avoided. Typically given to Real Robot pilots, Flash's animation cue is the visual and auditory effect used for Newtype sensations in the Gundam franchise. Duration: Next succeeful enemy attack against user.

Inspiration (感応, ''Kannou''): Gives one ally the effects of the Lock-On Command. Duration: Instantanious.

Intuition (直感, ''Jikikan''): The user gains the effects of both the Lock-On and Flash Commands. Duration: Next succeeful enemy attack against user (Flash component)/one attack (Lock-On component).

Lock-On (必中, ''Hichuu'', also called Sure Hit and 100% Hit): The user's next attack has a 100% chance of hitting the enemy, ignoring Evasion but NOT ignoring Flash or special defensive abilities like After-Image. Duration: One attack.


Morale Spirit Commands


Encourage (激励, ''Gekirei''): Gives one ally +10 to his/her Morale. In Super Robot Wars Alpha 2 and Alpha 3 , this Command instead gives +5 Morale to all the characters in the user's squad. Duration: Instantanious.

Exhaust (脱力, ''Datsuryoku''): Gives one enemy -10 to his/her Morale. In Super Robot Wars Alpha 2 and Alpha 3 , this Command affects all the enemy units in a single squad. Duration: Instantanious.

Yell (気合, ''Kiai'', also called Focus): Gives the user +10 to his/her Morale. Duration: Instantanious.

Vigor (気迫, ''Kihaku''): Gives the user +30 to his/her Morale. Duration: Instantanious.


Healing Spirit Commands


Anticipation (期待, ''Kitai''): Restores 50 Spirit Points to one ally. Duration: Instantanious.

Bonds (絆, ''Kizuna''): Restores all allies' HP by 50%. Duration: Instantanious.

Devotion (献身, ''Kenshin'', also called Sacrifice): Restorts 10 Spirit Points to all pilots of a single ally unit. Duration: Instantanious.

Guts (根性, ''Konjou'', also called Nature): Restores the user's HP by 30% of its maximum. Duration: Instantanious.

Friendship (友情, ''Yuujou''): Completely restores one ally's HP . In Super Robot Wars Alpha 2 and Alpha 3 , this Command affects all the ally units in a single squad. Duration: Instantanious.

Passion (情熱, ''Jounetsu''): Gives the user +10000 Song Energy. Duration: Instantanious.

Resupply (補給, ''Hokiyuu'', also called Supply): Completely restores one ally's Energy and ammunition. Duration: Instantanious.

Revival (復活, ''Fuukatsu''): One ally unit that has been destroyed is placed in a square adjacent to the user. It is treated as if it had just been deployed, ie. has full HP , Energy, ammunition and Spirit Points.

Super Guts (ド根性, ''Dokonjou'', Also called Guts+ and Great Nature): Completely restores the user's HP . Duration: Instantanious.

Trust (信頼, ''Shinrai''): Restores 2000 HP to one ally. Duration: Instantanious.


Miscellanious Spirit Commands


Accelerate (加速, ''Kasoku''): Increases the user's movement range by 3. In Super Robot Wars Alpha 2 and Alpha 3 , this Command affects all the units in the user's squad. Duration: One move.

Assault (突撃, ''Totsugeki'', also called Charge): The user can use any attack after moving, even if it would not normally be able to do so. Duration: One turn.

Awakening (覚醒, ''Kakusei''): The user gets an extra turn immediately after the current one ends. In Super Robot Wars Alpha 2 and Alpha 3 , this Command affects all the units in the user's squad. Duration: Instantanious.

Bless (祝福, ''Shukufuku''): Doubles the money received by one ally for the next attack. Duration: One attack.

Cheer (応援, ''Ouen''): Doubles the Experience Point s received by one ally for the next attack. In Super Robot Wars Alpha 2 and Alpha 3 , this Command affects all the units in the affected character's squad. Duration: One attack.

Direct Hit (直撃, ''Chokugeki''): The user's next attack ignores all special defenses (such as After-Image), as well as Support Defense. Duration: One attack.

Effort (努力, ''Doriyoku'', also called Perserverance): Doubles the Experience Point s received for the user's next attack. In Super Robot Wars Alpha 2 and Alpha 3 , this Command affects all the units in the user's squad. Duration: One attack.

Lucky (幸運, ''Kouun'', also called Fortune): Doubles the money received for the user's next attack. Duration: One attack.

Mercy (てかげん, ''Tekagen''): If the user's next attack would normally kill the enemy it hits, and the user's Skill is higher than the enemy's, that enemy is instead reduced to 10 HP . This Spirit Command is primarily used for special events where the player is not allowed to destroy an enemy outright (for example, the enemy might possess Nuclear warheads and their destruction would set the warheads off), though it can also be used to ensure that a certain character scores the deathblow. Duration: One attack.

Move Again (再動, ''Saidou''): Gives one ally an extra turn. Duration: Instantanious.

Recon (偵察, ''Teisatsu'', also called Reconnaisance, Scan, and Spy): Allows the player to examine one enemy's abilities and attacks. If you have already attacked an enemy (or it has attacked you), you can see its abilities anyway. In Super Robot Wars J, this Command also lowers the affected enemy's Evasion by 10% for the next turn. Duration: Instantanious.

Self Destruct (自爆, ''Jibaku''): The user is instantly destroyed, and however many HP s/he had is dealt in damage to all the units immediately surrounding it. In Super Robot Wars J, this Command is removed and some units (notably Boss Borot and Justice Gundam ) have a very strong Self Destruct attack instead. Duration: Instantanious.

Sniping (狙撃, ''Sogeki''): All of the user's attacks have their range increased by 2, except for MAP Weapons and attacks with a range of 1. Duration: One round.


Special Spirit Commands


Courage (勇気, ''Yuuki''): The user gains the effects of the Accelerate, Lock-On, Flash, Hot Blood, Kiai, Effort, and Lucky Commands. Duration: Instantanious.

Love (愛, ''Ai''): The user gains the effects of the Accelerate, Lock-On, Flash, Hot Blood, Kiai, Effort, and Lucky Commands. Duration: Instantanious.

Surprise Attack (奇襲, ''Kishuu''): The user gains the effects of the Accelerate, Lock-On, Flash and Hot Blood Commands. Duration: Instantanious.